A worm with a simple IA chasing random-moving object. It was part of a bigger program who was meant to simulate an ecosystem. The animation is procedurally generated.
A multitouch deformable/elastic material prototype I coded for an iPad kid’s game in about a week. It works by deforming a planar mesh with gaussian smoothing and saving key positions for the elastic behaviour. It’s cooler when you interact with your fingers, but its fun to watch anyway.